

(#xx) refers to bug tracker issues fixed by this change. These changes should improve support and increase stability for Skylanders and Lego USB portalsĬoreinit: More tweaks to MEM2 heap size to fix Lego games (#48) Nsyshid: Use packet maximum size provided by device instead of a fixed value General: Added tooltips for some of the settings Includes option to set controller profiles (#17) General: Added UI to configure game profiles (accessible via right click on an entry in game list) Removed support for conventional shaders (always use separable shaders)ĬPU timer mode is now always 'host based' General: Reworked UI and removed deprecated optionsĮxperimental menu is gone and RDTSC is now always on General: Fixed broken bicubic and hermite upscaling/downscaling filterĬPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs) General: Restored compatibility with cemuhook custom timers Please keep in mind that if you edited any of these settings they will be reverted! This means instead of simply replacing Cemu.exe to update, you will also have to copy over the GameProfile folder to ensure you are up to date with new settings!
#Cemu roms wii u update
When updating to this release, make sure to also update your GameProfile folder. (clearing a 4K texture could take up to 50ms CPU time) You can find the Patron webpage for early access here: Īdded option to remember window positionsĪdded filter option to graphic pack windowĪvoid calling glClearTexImage on Nvidia due to extremly bad performance Public release will be available on the 26th of April.

Input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)Ĭemu 1.15.3 4kIR|NINJA GAIDEN 3: Razor's Edge GamePlayĬEMU 1.15.5b is now available for Patrons Padscore: WPADGetInfoAsync no longer crashes when no callback is provided GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)Ĭoreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
#Cemu roms wii u code
GX2: Fixed random crash due to out-of-bounds access in texture code GX2: Minor optimizations in various GX2 API functions GX2: Added frame profiler (can be toggeled via debug menu)
#Cemu roms wii u portable
General: Changed settings.xml to be more portable (use relative paths where possible)ĬPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)ĭebug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)ĭebug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder General: Reworked shader cache loading screen to scale better on higher resolutions General: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: )
